Project Five

Artist Quote – Henry David Thoreau

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“It’s not what you look at that matters, it’s what you see”

– Henry David Thoreau

This quote describes what I want people to think when they see my work. I don’t set out an idea when I make artworks, I create the piece and then set out a meaning, of why I made the piece. This is the typical standard of when you’re studying art though. But when I come to exhibit my work, I always value the viewers opinion over my own. I prefer the viewer to create their own view of the work, and I enjoy hearing what they think they see, it interests me to understand how other people think, rather than forcing my opinion onto them.

Artist Quote – Vincent Van Gogh

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“I would rather die of passion than of boredom”

– Vincent Van Gogh

This is a phrase which I connect with with my everyday life. Most people when they get bored just sit on their phone, browse through the TV rubbish, or just twiddle their thumbs. But what I do in my spare time when I get bored, I’m more likely to start making artwork, to try a new idea, or to get an idea out my mind to bring it to life. When I get bored, I make art, a trait which even surprises me.

Artist Quote – Miles David

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“Do not fear mistakes – there are none” – Miles David

Making mistakes is what many artists use to enhance their works; when you happen to make a mistake you are more likely to spark a solution or even a new project to work on. Fearing mistakes and not taking risks stops you from expanding your work, and can keep you stuck in a rut. When you realise that mistakes are what help you build your portfolio, you can start to think outside the box and build a strong portfolio of work.

This is a phrase which I’m only just starting to understand, and thus I’m starting to build a more broad and strong project.

Relevant Artist Research – 3D Glitch Exhibition

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The 3D Glitch exhibit is a collection of digitally edited, digitally manipulated, and errors or mistakes of computerised functions, from art prints to 3D printed models. This collection is a gathering of artworks that were sent in from university students and artists. The part that interests me in this exhibit is the mass amount of data that would’ve gone into creating it. Something about creating my own 3D models peaks my interests, and this exhibition gives me the inspiration to design and create my own models, embracing any that fail or encounter errors during the making process.

Relevant Artist Research – Damián Ortega

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Ortega’s Controller of the Universe piece includes a couple ideas which I desire to show in my work. The use of everyday materials being used in an unordinary fashion, and the creation of a space which gives an experience to the viewer. I always aspire to use common materials to create a greater experience for the audience, something that the audience will remember and not just forget.

Relevant Artist Research – Vito Acconci

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Acconci’s work is mainly composed of digital renderings of architectural designs, but also includes constructed architectural buildings and a few design drawings. His architecture is the main reason that drew me in to his work, seeing how he uses the space and designs it around public interaction. This is a feature which I aim to include in my work, creating a structure which gives the viewer access to different areas of the installation. I do also admire his drawings and how he creates very detailed designs for his work.

Relevant Artist Research – Richard Wilson

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I saw Wilson’s 20:50 piece in the Saatchi Gallery down in London a few years ago, ever since I’ve always had this urge to go big with my art. Knowing that Wilson’s 20:50 is only a few inches deep and is only an illusion to make the room look completely full of oil, I’m still in awe of how this piece hit me, showing me how such little can be used to make something so big. I’ve taken this concept and aimed to apply it to my own work, the whole “less is more”, but applying it to the materials in my work, trying to use as little material as I can to gain the affect I desire.

Relevant Artist Research – Sarah Sze

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Sze’s work is a great example of the use of everyday materials, from bottles, to sand, to straws, most of what Sze uses can be found in the typical household. The use of household materials is what I taking from Sze, to then use within my own practice. I won’t be attempting to recreate Sze’s work, however I do want to try and emulate the aura of amazement her work emits, the amazement which I felt when I saw her work. I will also only be using a handful of accessible materials, not an assortment from the home improvement store.

Relevant Artist Research – Martin Pfeifle

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Pfeifle is another artist who inspired me to pursue Installation art. With Pfeifle’s work, I tend to enjoy the structure, design and layout of the piece, this being what I engage with from his work. The simplicity of the piece, the semi-organised, semi-random layout of the work is what draws me in. Within my work, I try to recreate this kind of half planned rule of how the piece will be made/laid out, which I see in Pfeifle’s work. I always start with a plan of what I’ll use and the space it’ll occupy, but I’ll let the piece define itself and tell me where it needs to go.

Relevant Artist Research – Tomas Saraceno

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Saraceno has been a constant help with my projects. 14 Billions has been the most inspirational piece I have encountered, and I’d say it’s what started my interest in Installation art. This piece encourages me to created installations which can be approached and interacted with; an art piece which focuses more on the experience, rather than the concept behind it. Saying this, 14 Billions was designed and built over years of research, however it expresses the concept upfront, allowing the viewer to indulge in the experience of the space.